package Powers.EffectTypes;

import Powers.Effect;
import Powers.EffectType;
import Powers.EngineEffects;

public class EngineEffect extends Effect 
{
	public final EngineEffects ENGINE_EFFECT;
	
	public EngineEffect(EngineEffects effect, int time) 
	{
		super(EffectType.engine, time);
		this.ENGINE_EFFECT = effect;
	}

}
